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Unity: Update Addressables entries
Use explicit directory paths (add trailing slash) Use explicit `name` + `name.meta` pairs instead of `name*`
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@ -84,14 +84,18 @@ crashlytics-build.properties
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InitTestScene*.unity*
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
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/[Aa]ssets/AddressableAssetsData/link.xml
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/[Aa]ssets/AddressableAssetsData/link.xml.meta
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/[Aa]ssets/Addressables_Temp/
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/[Aa]ssets/Addressables_Temp.meta
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/[Aa]ssets/StreamingAssets/aa/
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/[Aa]ssets/StreamingAssets/aa.meta
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/ServerData/
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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