Unity: Update Addressables entries

Use explicit directory paths (add trailing slash)
Use explicit `name` + `name.meta` pairs instead of `name*`
This commit is contained in:
Habetdin 2025-09-30 01:37:23 +03:00
parent 85f7452ff3
commit 291e2d49e6

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@ -84,14 +84,18 @@ crashlytics-build.properties
InitTestScene*.unity*
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
/[Aa]ssets/AddressableAssetsData/link.xml
/[Aa]ssets/AddressableAssetsData/link.xml.meta
/[Aa]ssets/Addressables_Temp/
/[Aa]ssets/Addressables_Temp.meta
/[Aa]ssets/StreamingAssets/aa/
/[Aa]ssets/StreamingAssets/aa.meta
/ServerData/
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db