From 291e2d49e61a152415ae7a369ca755861b72a0dc Mon Sep 17 00:00:00 2001 From: Habetdin <15926758+Habetdin@users.noreply.github.com> Date: Tue, 30 Sep 2025 01:37:23 +0300 Subject: [PATCH] Unity: Update Addressables entries Use explicit directory paths (add trailing slash) Use explicit `name` + `name.meta` pairs instead of `name*` --- Unity.gitignore | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/Unity.gitignore b/Unity.gitignore index 1fc3413a..41f620c0 100644 --- a/Unity.gitignore +++ b/Unity.gitignore @@ -84,14 +84,18 @@ crashlytics-build.properties InitTestScene*.unity* # Addressables default ignores, before user customizations -/ServerData -/[Aa]ssets/StreamingAssets/aa* -/[Aa]ssets/AddressableAssetsData/link.xml* -/[Aa]ssets/Addressables_Temp* # By default, Addressables content builds will generate addressables_content_state.bin # files in platform-specific subfolders, for example: # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin -/[Aa]ssets/AddressableAssetsData/*/*.bin* +/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin +/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta +/[Aa]ssets/AddressableAssetsData/link.xml +/[Aa]ssets/AddressableAssetsData/link.xml.meta +/[Aa]ssets/Addressables_Temp/ +/[Aa]ssets/Addressables_Temp.meta +/[Aa]ssets/StreamingAssets/aa/ +/[Aa]ssets/StreamingAssets/aa.meta +/ServerData/ # Visual Scripting auto-generated files /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db