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As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries. Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`). When the extension library is unloaded the Godot editor deletes the temp copy. These copied `~*.dll` files are temporary and should be ignored. References: Godot 4.2 changelog https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension Godot PR #80188 GDExtension: Copy DLL to a temp file before opening https://github.com/godotengine/godot/pull/80188
21 lines
296 B
Plaintext
21 lines
296 B
Plaintext
# Godot 4.2+ specific ignores
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~*.dll
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# Godot 4+ specific ignores
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.godot/
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.nomedia
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# Godot-specific ignores
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.import/
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export.cfg
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export_credentials.cfg
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*.tmp
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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