# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # .utmp/ /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ *.log # Memory Profiler generated files # MemoryCaptures can get excessive in size # They also could contain extremely sensitive data /[Mm]emory[Cc]aptures/ # Recordings can get excessive in size /[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* # Jetbrains Rider personal-layer settings *.DotSettings.user # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Mono auto generated files .dirstamp mono_crash.* tmpinst-dir.stamp # Builds /*_BackUpThisFolder_ButDontShipItWithYourGame/ /*_BurstDebugInformation_DoNotShip/ *.apk *.aab *.obb *.unitypackage *.unitypackage.meta *.app # Crashlytics generated file crashlytics-build.properties # Blender generated backup files /[Aa]ssets/**/*.blend1 /[Aa]ssets/**/*.blend1.meta # TouchDesigner generated cache files /[Aa]ssets/**/TDImportCache/ /[Aa]ssets/**/TDImportCache.meta # Unity Crash Recovery generated files /[Aa]ssets/_Recovery/ /[Aa]ssets/_Recovery.meta # Addressables default ignores, before user customizations # By default, Addressables content builds will generate addressables_content_state.bin # files in platform-specific subfolders, for example: # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin /[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin /[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta /[Aa]ssets/AddressableAssetsData/link.xml /[Aa]ssets/AddressableAssetsData/link.xml.meta /[Aa]ssets/Addressables_Temp/ /[Aa]ssets/Addressables_Temp.meta /[Aa]ssets/StreamingAssets/aa/ /[Aa]ssets/StreamingAssets/aa.meta /ServerData/ # EDM4U generated files /[Aa]ssets/GeneratedLocalRepo/ /[Aa]ssets/GeneratedLocalRepo.meta # Android Gradle generated files /[Aa]ssets/Plugins/Android/**/*.gradle.backup* /[Aa]ssets/Plugins/Android/**/local.properties # Test Framework generated files /[Aa]ssets/Resources/PerformanceTestRunInfo.json /[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta /[Aa]ssets/Resources/PerformanceTestRunSettings.json /[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta /[Aa]ssets/InitTestScene*.unity /[Aa]ssets/InitTestScene*.unity.meta # Visual Scripting auto-generated files /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/ /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta