Add TestFramework files and fix Addressables coverage

* Fix incorrect comment - aa means Addressable Assets not Android Assets
* Add more complete default Addressables coverage
* Add TestRunner package generated files
This commit is contained in:
Mike Schweitzer 2022-07-24 19:28:33 -07:00
parent 15d684578f
commit b913fd9f3c

View File

@ -74,12 +74,18 @@ mono_crash.*
# Crashlytics generated file # Crashlytics generated file
crashlytics-build.properties crashlytics-build.properties
# Packed Addressables # TestRunner generated files
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* InitTestScene*.unity*
# Temporary auto-generated Android Assets # Addressables default ignores, before user customizations
/[Aa]ssets/[Ss]treamingAssets/aa.meta /ServerData
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting auto-generated files # Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db