mirror of
https://github.com/Genymobile/scrcpy.git
synced 2026-04-11 02:11:44 +08:00
The previous pending frame was not unreferenced before referencing the
new one, causing frames to leak whenever a texture update failed
(typically on Windows when the window is minimized with D3D9).
Refs
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| .. | ||
| data | ||
| deps | ||
| src | ||
| tests | ||
| meson.build | ||
| scrcpy-windows.manifest | ||
| scrcpy-windows.rc | ||
| scrcpy.1 | ||