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Deprecate --lock-video-orientation in favor of a more general option
--capture-orientation, which supports all possible orientations
(0, 90, 180, 270, flip0, flip90, flip180, flip270), and a "locked" flag
via a '@' prefix.
All the old "locked video orientations" are supported:
- --lock-video-orientation -> --capture-orientation=@
- --lock-video-orientation=0 -> --capture-orientation=@0
- --lock-video-orientation=90 -> --capture-orientation=@90
- --lock-video-orientation=180 -> --capture-orientation=@180
- --lock-video-orientation=270 -> --capture-orientation=@270
In addition, --capture-orientation can rotate/flip the display without
locking, so that it follows the physical device rotation.
For example:
scrcpy --capture-orientation=flip90
always flips and rotates the capture by 90° clockwise.
The arguments are consistent with --display-orientation and
--record-orientation and --orientation (which provide separate
client-side orientation settings).
Refs #4011 <https://github.com/Genymobile/scrcpy/issues/4011>
PR #5455 <https://github.com/Genymobile/scrcpy/pull/5455>
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| .. | ||
| audio.md | ||
| build.md | ||
| camera.md | ||
| connection.md | ||
| control.md | ||
| develop.md | ||
| device.md | ||
| gamepad.md | ||
| keyboard.md | ||
| linux.md | ||
| macos.md | ||
| mouse.md | ||
| otg.md | ||
| recording.md | ||
| shortcuts.md | ||
| tunnels.md | ||
| v4l2.md | ||
| video.md | ||
| virtual_display.md | ||
| window.md | ||
| windows.md | ||